Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Feb 08, 2006, 07:31 PM // 19:31   #1
Pre-Searing Cadet
 
Join Date: Oct 2005
Advertisement

Disable Ads
Default Can you rate my HA Build?

I just kind of threw some stuff together and I dunno if it will work very well. It seems to me that I started go a little overboard on the anti-iway and energy denial. I don't think I have enough damage dealers, since the two wars are pretty much all I have. What do you guys think I could improve upon, since this build is probably utter crap. I am just trying to figure out what kind of works and what doesn't since I don't have a guild to monkey around with at the moment. Thanks guys.



Ranger/Mesmer
Level: 20

Expertise: 11 (10+1)
Beast Mastery: 15 (8+7)
Marksmanship: 3 (2+1)
Domination Magic: 12

- Signet of Weariness (Domination Magic)
- Mantra of Signets (Inspiration Magic)
- Debilitating Shot (Ranger other)
- Power Leak (Domination Magic)
- Oath Shot [Elite] (Expertise)
- Fertile Season (Beast Mastery)
- Symbiosis (Beast Mastery)
- Resurrection Signet ()

Warrior/Elementalist
Level: 20

Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Tactics: 8
Air Magic: 5

- Eviscerate [Elite] (Axe Mastery)
- Executioner's Strike (Axe Mastery)
- Penetrating Blow (Axe Mastery)
- "Shields Up!" (Tactics)
- Frenzy (Warrior other)
- Sprint (Strength)
- Gale (Air Magic)
- Resurrection Signet ()


Warrior/Elementalist
Level: 20

Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Tactics: 9 (8+1)
Air Magic: 5

- Eviscerate [Elite] (Axe Mastery)
- Executioner's Strike (Axe Mastery)
- Penetrating Blow (Axe Mastery)
- "Watch Yourself!" (Tactics)
- Frenzy (Warrior other)
- Sprint (Strength)
- Gale (Air Magic)
- Resurrection Signet ()


Necromancer/Mesmer
Level: 20

Soul Reaping: 7 (6+1)
Curses: 15 (11+4)
Blood Magic: 12 (11+1)
Inspiration Magic: 6

- Spiteful Spirit [Elite] (Curses)
- Shadow of Fear (Curses)
- Parasitic Bond (Curses)
- Order of Pain (Blood Magic)
- Rend Enchantments (Curses)
- Strip Enchantment (Blood Magic)
- Inspired Enchantment (Inspiration Magic)
- Resurrection Signet ()


Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Protection Prayers: 16 (12+4)
Inspiration Magic: 8

- Guardian (Protection Prayers)
- Reversal of Fortune (Protection Prayers)
- Restore Condition [Elite] (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Aegis (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Holy Veil (Monk other)
- Channeling (Inspiration Magic)


Monk/Necromancer
Level: 20

Divine Favor: 10 (9+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 4 (3+1)
Blood Magic: 9

- Orison of Healing (Healing Prayers)
- Healing Touch (Healing Prayers)
- Infuse Health (Healing Prayers)
- Healing Seed (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Contemplation of Purity (Divine Favor)
- Holy Veil (Monk other)
- Offering of Blood [Elite] (Blood Magic)


Monk/Necromancer
Level: 20

Divine Favor: 10 (9+1)
Healing Prayers: 16 (12+4)
Protection Prayers: 4 (3+1)
Blood Magic: 9

- Orison of Healing (Healing Prayers)
- Heal Other (Healing Prayers)
- Healing Touch (Healing Prayers)
- Healing Seed (Healing Prayers)
- Heal Party (Healing Prayers)
- Contemplation of Purity (Divine Favor)
- Holy Veil (Monk other)
- Offering of Blood [Elite] (Blood Magic)


Mesmer/Necromancer
Level: 20

Fast Casting: 9 (8+1)
Inspiration Magic: 11 (10+1)
Illusion Magic: 16 (12+4)

- Arcane Conundrum (Illusion Magic)
- Migraine [Elite] (Illusion Magic)
- Conjure Phantasm (Illusion Magic)
- Soothing Images (Illusion Magic)
- Mantra of Persistence (Inspiration Magic)
- Spirit of Failure (Inspiration Magic)
- Power Drain (Inspiration Magic)
- Resurrection Signet ()
Zia23 is offline   Reply With Quote
Old Feb 08, 2006, 10:46 PM // 22:46   #2
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

The build as a whole seems ok, but facing IWAY is going to give you some problems. You have some warrior hate hexes, but sadly these days all of the "decent" IWAY teams will be using HoD helms. That is *all* you have to counter IWAY, which really isn't enough. I would personally consider dropping the Mesmer and Necromancer alltogether, for something like a warder and a cripshot ranger.
JR is offline   Reply With Quote
Old Feb 08, 2006, 11:07 PM // 23:07   #3
Pre-Searing Cadet
 
Join Date: Oct 2005
Default

alright, well thank you for your responses.
Zia23 is offline   Reply With Quote
Old Feb 09, 2006, 12:00 AM // 00:00   #4
Lion's Arch Merchant
 
glenn_rolfe's Avatar
 
Join Date: Aug 2005
Default

Just some basics;

- Shock > gale because it interrupts the ghost for your war
- The ranger is doign some basic e denial among his spirit spamming but he is the only one so it won't really hurt anyone
- the mesmer is throwing up migraine and arcan conundrum but only has 1 interrupt. So it's not very efficient as an anti-caster


try and work in some better monk shutdown from your mesmer, and I'd use your ranger to either trap or interrupt because wards are gonna kill yuor warriors
glenn_rolfe is offline   Reply With Quote
Old Feb 09, 2006, 09:54 AM // 09:54   #5
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Quote:
Originally Posted by glenn_rolfe
- Shock > gale because it interrupts the ghost for your war
To be more specific; Shock isn't a spell, and will therefore work through Spell Breaker. Gale is, and therefore wont.
JR is offline   Reply With Quote
Old Feb 11, 2006, 11:31 PM // 23:31   #6
Krytan Explorer
 
Join Date: Sep 2005
Default

Starting with the ranger, I don't properly understand what 8+7 could mean- your attribute spread is wonky. Secondly, I don't think you've got enough enchanting going on to make symbiosis worthwhile- yes, I see you have order of pain, but it's going to be up and down so sporadically that the extra health won't really help you. Maybe distracting shot would be a good sub in?

Your necro might have some energy issues, or just won't do one of its two jobs- between putting spiteful on anything that deserves it, and spamming order of pain, something's got to give (assuming people aren't just dropping left and right).

Spirit of failure seems a little random on the mesmer, but I haven't run it in the tombs. I suppose if the prot monk is really on his game, throwing guardian on the proper people, it might yield some good returns. But other than guardian and aegis, there's nothing in this build that'll cause the enemy to miss.

Also, you might consider distracting blow instead of watch yourself on #2 warrior. An axe warrior is better suited to turning that adrenaline straight into damage, IMO...I'd rather have watch yourself on a final thrust swordie.

And finally, order of pain is questionable. It makes the necro's job a good bit harder to balance, while only really benefitting the warriors. (the ranger, at three marksmanship, is kinda out of the damage picture)
swordfisher is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rate this Hammer build, please. Right Hand The Campfire 9 Dec 27, 2005 12:19 AM // 00:19
Rate My W/E Build Turby The Campfire 3 May 30, 2005 05:46 PM // 17:46
Rate My Build - R/W xzan The Campfire 8 May 21, 2005 03:36 PM // 15:36
Rate my build Cs Coldize The Campfire 9 May 14, 2005 01:21 PM // 13:21
Rate My R/Me build Eejit The Campfire 8 Mar 24, 2005 06:51 PM // 18:51


All times are GMT. The time now is 12:39 AM // 00:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("